FarmFi is a farm that stays alive even when you close the game. You plant, raise animals, chop, mine and earn $FARMFI, the game token.
Play a little, often: log in for a bit, harvest, plant again and come back in a few hours.


You start with 0 $FARMFI, a house, a field with one row of 7 plots, a barnyard with 4 spots and 100 energy.
The game has a 12-step guide with an arrow. Follow it and you won't get lost.
Walk: WASD, arrow keys or click the ground. The camera follows your farmer.
Use something: click it (your farmer walks there alone) or get close and press E or space.
Hotbar: 5 slots at the bottom, keys 1 to 5. Put your tools and seeds there from the Bag (I): drag them down.
Menus: I inventory, T shop, C workshop, P orders, M market, N map, G guide, O more. Esc closes.
Zoom: mouse wheel or + and −.
Hover over anything to see what it is and how long it needs.
Your farm is all together on the left. Open the Map (N) and click any place to walk there.
Your house: top left, above your field.
Town: top, next to your barnyard: Shop, Workshop, Market and Order board.
Field and Barnyard: your first lands, under your house.
Field 2 and Coop, then Field 3 and Pasture: extra lands, going down. The gates line up so you can walk straight from the top to the bottom.
Quarry: west, next to Field 2 and Field 3. Rita's camp is above it.
Forest: east, on the darker grass. Bruno's camp is at its entrance.
Lake: bottom middle. Fill your watering can there.
The thick rows of trees around the valley mark its edge.
Energy is your daily limit. Almost everything costs energy, and it refills slowly, so plan what you do each visit.
| Action | Costs |
|---|---|
| Plant, water, harvest, pull weeds | 1 |
| Feed or collect from an animal | 1 |
| Each axe or pickaxe hit | 1 |
| Pick apples | 2 |
| Collect from your helpers | 0 |
By itself: your whole bar refills in 5 hours, even with the game closed (100 max = 20 an hour, 200 max = 40 an hour), up to 2.5× your max energy a day (250 a day with a 100 bar, 500 with 200). Playing all day gives no more than visiting a few times. It stops when your bar is full.
Rest at home: +30, every 6 hours.
Energy packs (Shop → Food): 25 for 200, 50 for 375 or 100 for 700 $FARMFI at level 1, +60% of that per player level up to level 15 (100 energy: 700 at level 1, 4,480 at level 10, 6,580 from level 15). You can buy up to 100 energy a day. It goes to a reserve that never expires and is used when your bar runs out.
Level up: your max goes up 10 per level, from 100 to 200.
A full field of 35 plots costs 105 energy to plant, water and harvest. Food gives no energy: bigger farms need sprinklers, helpers or energy packs.

| Crop | Level | Seed | Takes | Gives | |
|---|---|---|---|---|---|
![]() | Wheat | 1 | 25 | 1 h | 3 |
![]() | Carrot | 1 | 50 | 1 h 15 | 3 |
![]() | Lettuce | 2 | 75 | 1 h 20 | 3 |
![]() | Tomato | 3 | 125 | 1 h 30 | 4 |
![]() | Parsnip | 3 | 150 | 4 h | 4 |
![]() | Corn | 4 | 200 | 1 h 40 | 4 |
![]() | Eggplant | 5 | 300 | 1 h 50 | 4 |
![]() | Tulip | 5 | 350 | 8 h | 4 |
![]() | Pumpkin | 6 | 450 | 2 h | 3 |
![]() | Cauliflower | 7 | 625 | 2 h | 3 |
![]() | Rose | 7 | 700 | 10 h | 4 |
![]() | Beetroot | 8 | 850 | 2 h 10 | 4 |
![]() | Cucumber | 9 | 1,050 | 2 h 20 | 4 |
![]() | Starfruit | 10 | 1,300 | 2 h 30 | 3 |
Slow crops (parsnip 4 h, tulip 8 h, rose 10 h) are made for long breaks, like the night. Big house upgrades ask for tulips and roses.At the field sign you buy new rows of 7 plots. You start with 1 row and can reach 5 (35 plots). New rows open below the old ones: nothing moves.
| Row | Level | Price |
|---|---|---|
| 2 | 2 | 6,500 $FARMFI + 8 planks + 4 fertilizer |
| 3 | 3 | 10,000 $FARMFI + 15 planks + 8 stone bricks + 8 fertilizer |
| 4 | 5 | 70,000 $FARMFI + 25 planks + 15 stone bricks + 12 fertilizer + 2 gold |
| 5 | 8 | 42,500 $FARMFI + 38 planks + 25 stone bricks + 20 fertilizer + 4 gold |
Sprinklers (level 4) water every new crop for you. They cost 10,000 $FARMFI + 10 planks + 10 stone bricks + 2 gold + 10 fertilizer.
When your first field and barnyard are full, buy new lands. They sit right under your farm, all the same size, and each has a sign at its gate where you buy it. Click the Field or Barnyard sign to see them, with a button that walks you there.
| Step | Level | Price |
|---|---|---|
| Deed + row 1 | 4 | 15,000 $FARMFI + 15 planks + 8 stone bricks + 10 fertilizer + 10 corn |
| Row 2 | 5 | 22,500 $FARMFI + 22 planks + 12 stone bricks + 14 fertilizer |
| Row 3 | 6 | 33,750 $FARMFI + 32 planks + 20 stone bricks + 18 fertilizer + 2 gold |
| Row 4 | 8 | 50,500 $FARMFI + 45 planks + 30 stone bricks + 24 fertilizer + 4 gold |
| Row 5 | 10 | 76,000 $FARMFI + 60 planks + 40 stone bricks + 30 fertilizer + 6 gold |
| Step | Level | Price |
|---|---|---|
| Deed + row 1 | 7 | 45,000 $FARMFI + 40 planks + 30 stone bricks + 20 fertilizer + 4 gold |
| Row 2 | 8 | 55,000 $FARMFI + 45 planks + 32 stone bricks + 24 fertilizer + 4 gold |
| Row 3 | 9 | 67,500 $FARMFI + 52 planks + 36 stone bricks + 28 fertilizer + 5 gold |
| Row 4 | 10 | 82,500 $FARMFI + 60 planks + 42 stone bricks + 32 fertilizer + 6 gold |
| Row 5 | 11 | 100,000 $FARMFI + 70 planks + 50 stone bricks + 36 fertilizer + 8 gold + 4 starfruit juices |
Chickens only. Up to 8.
| Step | Level | Price |
|---|---|---|
| 4 chickens | 3 | 2,750 $FARMFI + 10 planks + 5 stone bricks + 10 eggs |
| 8 chickens | 5 | 3,000 $FARMFI + 15 planks + 10 stone bricks + 20 eggs + 1 gold |
Any animal. Up to 12.
| Step | Level | Price |
|---|---|---|
| 4 spots | 5 | 15,000 $FARMFI + 20 planks + 12 stone bricks + 30 feed |
| 8 spots | 7 | 22,500 $FARMFI + 28 planks + 18 stone bricks + 40 feed + 2 gold |
| 12 spots | 9 | 32,500 $FARMFI + 36 planks + 24 stone bricks + 50 feed + 4 cheese |
New animals go to the barnyard first. When it is full, they go to the coop (chickens) or the pasture.


Each animal produces a few times and then retires. Then you buy another.

Eats 1 feed and lays 2 eggs in 1 h.

Needs no food. Gives 2 honey every 2 h.

Cheaper. After 2 meals (2 h each) it grows into a cow.

Eats 2 feed and gives 2 milk in 1 h 30.
At the barnyard sign. You start with 4 spots and add 4 at a time up to 20. For more animals, buy the Coop and the Pasture (see More land).
| Spots | Level | Price |
|---|---|---|
| 8 | 2 | 2,250 $FARMFI + 4 planks + 2 stone bricks + 10 feed |
| 12 | 3 | 5,500 $FARMFI + 6 planks + 5 stone bricks + 15 feed |
| 16 | 5 | 9,500 $FARMFI + 10 planks + 8 stone bricks + 25 feed + 1 gold |
| 20 | 8 | 11,250 $FARMFI + 15 planks + 10 stone bricks + 40 feed + 2 gold |


The forest is east, on the darker grass: every tree there can be chopped. The quarry is west, next to Field 2 and Field 3.
Each click is one hit. Hit again right when the gold ring glows and the hit counts double.
| What | Hits | Gives | Back in | |
|---|---|---|---|---|
![]() | Tree | 3 | 2-3 wood | 5 h |
![]() | Apple tree | 1 | 2-3 apples | 4 h |
![]() | Rock | 4 | 2-3 stone (+gold) | 6 h |
Turn wood into planks and stone into stone bricks in the Workshop. You need them, and gold, for almost every upgrade.


They work even when you are away and store what they gather. When their storage is full, they stop. Drop by to collect: it costs no energy. Hire them at their camp or at Shop → Upgrades.

Woodcutter. Chops in the forest. Gathers wood and sometimes apples.

Miner. Mines the quarry. Gathers stone and sometimes gold.
| Helper | Level | Your level | Gathers 1 every | Stores | Price |
|---|---|---|---|---|---|
| Bruno | 1 | 2 | 40 min | 12 | 1,800 $FARMFI |
| Bruno | 2 | 4 | 20 min | 24 | 1,800 $FARMFI + 5 planks + 3 stone bricks |
| Bruno | 3 | 7 | 12 min | 40 | 1,950 $FARMFI + 10 planks + 6 stone bricks + 3 stews |
| Rita | 1 | 3 | 40 min | 12 | 4,250 $FARMFI + 4 planks |
| Rita | 2 | 5 | 20 min | 24 | 4,250 $FARMFI + 8 planks + 5 stone bricks |
| Rita | 3 | 8 | 12 min | 40 | 4,550 $FARMFI + 12 planks + 10 stone bricks + 1 gold + 2 veggie soups |

Watering can: holds 10 water. Fill it at the lake: hold it and click the water.
Axe: chops trees.
Pickaxe: breaks rocks for stone and sometimes gold.Upgrade them at Shop → Upgrades. The can carries 10 more water per level; the axe and pickaxe land more double hits.
| Tool | Level | Your level | Price |
|---|---|---|---|
| Watering can | 1 | 2 | 1,500 $FARMFI + 4 planks + 3 stone bricks |
| Watering can | 2 | 5 | 4,500 $FARMFI + 10 planks + 8 stone bricks + 1 gold |
| Axe / Pickaxe | 1 | 3 | 2,500 $FARMFI + 6 planks + 4 stone bricks + 1 gold |
| Axe / Pickaxe | 2 | 6 | 7,000 $FARMFI + 12 planks + 10 stone bricks + 3 gold |
Axe and pickaxe upgrades are bought one by one: each costs the price shown.

Shop: seeds, animals, feed (50 $FARMFI), energy packs and upgrades.
Workshop: turns goods into others you need or that are worth more.
Market: sell anything. Prices change every day (up to 15% up or down) and it keeps 5%. Today's featured item pays +30%. "Sell all" keeps the feed your animals need and what your orders ask for.
Order board: neighbors ask for goods and pay more than the Market, plus lots of XP.Base price of each item. The real price moves a little every day.
| Item | Price | |
|---|---|---|
![]() | Wheat | 19 $FARMFI |
![]() | Carrot | 33 $FARMFI |
![]() | Lettuce | 45 $FARMFI |
![]() | Tomato | 55 $FARMFI |
![]() | Parsnip | 68 $FARMFI |
![]() | Corn | 83 $FARMFI |
![]() | Eggplant | 120 $FARMFI |
![]() | Tulip | 158 $FARMFI |
![]() | Pumpkin | 233 $FARMFI |
![]() | Beetroot | 313 $FARMFI |
![]() | Cauliflower | 320 $FARMFI |
![]() | Rose | 335 $FARMFI |
![]() | Cucumber | 378 $FARMFI |
![]() | Starfruit | 615 $FARMFI |
![]() | Egg | 80 $FARMFI |
![]() | Honey | 175 $FARMFI |
![]() | Milk | 325 $FARMFI |
![]() | Apple | 15 $FARMFI |
![]() | Wood | 9 $FARMFI |
![]() | Stone | 13 $FARMFI |
![]() | Gold nugget | 250 $FARMFI |
![]() | Feed | 38 $FARMFI |
![]() | Fertilizer | 58 $FARMFI |
![]() | Plank | 65 $FARMFI |
![]() | Stone brick | 88 $FARMFI |
![]() | Bread | 150 $FARMFI |
![]() | Sandwich | 325 $FARMFI |
![]() | Jam | 400 $FARMFI |
![]() | Pickles | 650 $FARMFI |
![]() | Stew | 665 $FARMFI |
![]() | Cheese | 800 $FARMFI |
![]() | Veggie soup | 995 $FARMFI |
![]() | Starfruit juice | 1,415 $FARMFI |
Up to 3 at a time, and a new one arrives every 20 min. Swapping one costs 150 $FARMFI. When you can deliver one, the board shows a yellow marker.
| Order | Pays over its value | Time to fill |
|---|---|---|
| Common | +25% | No limit |
| Rare | +40% | 4 h |
| Epic | +80%, sometimes with gold or seeds | 2 h |
Order streak: each order you fill in a day adds +5% to the next ones, up to +20%.
It has 2 slots that work one after the other, even without you. Each batch costs 25 $FARMFI. Every material has a use, so think twice before selling everything.
| Recipe | Ingredients | Takes | Level | What for | |
|---|---|---|---|---|---|
![]() | 1 plank | 4 wood | 3 min | 1 | Rows, pens, houses, helpers and tools |
![]() | 1 stone brick | 4 stone | 4 min | 2 | Houses, coops, rows and tools |
![]() | 2 fertilizer | 2 carrots + 2 wheat | 10 min | 2 | Field rows and sprinklers |
![]() | 2 feed | 3 wheat | 5 min | 1 | Food for chickens and cows |
![]() | 1 bread | 2 wheat + 1 egg | 10 min | 2 | House upgrade |
![]() | 1 sandwich | 1 bread + 1 lettuce + 1 tomato | 15 min | 3 | House upgrade |
![]() | 1 jam | 3 apples + 1 honey | 30 min | 3 | Sells high, house upgrade |
![]() | 1 cheese | 2 milk | 45 min | 5 | Sells high, house and pasture upgrades |
![]() | 1 stew | 2 parsnips + 1 eggplant + 1 milk | 20 min | 5 | House and Bruno upgrades |
![]() | 1 veggie soup | 1 pumpkin + 1 cauliflower + 1 beetroot | 30 min | 8 | Top house and Rita upgrades |
![]() | 2 pickles | 3 cucumbers | 20 min | 9 | Sell at the Market |
![]() | 1 starfruit juice | 2 starfruits | 15 min | 10 | Last Field 3 row |
The fast workshop (level 3) speeds up crafting. It costs 3,750 $FARMFI + 4 planks + 5 stone bricks + 1 gold.
The game token is Play FarmFi, ticker $FARMFI. It is the only currency in the game.

By selling at the Market, with orders, the guide, dailies and achievements.

On seeds, animals, feed, food, energy and upgrades.
Field rows, new lands, barnyard spots and helpers make you earn more every day. Each one pays back in about a week if you log in about 4 times a day (faster while staking). Invest more, earn more.
Each upgrade card tells you how much you will earn per day and how many days it takes to pay back, based on your pace.There is no daily limit on what you earn. Your real limits are your energy and, for withdrawals, your house.

Click your house to withdraw, upgrade it, stake or rest.
Withdrawals open at house level 2 and have two parts. Earnings: up to your house's daily limit (table below) plus what a staking plan adds. Your deposit: what you deposited and have not taken out comes back whole, with no fee, whenever it is not locked in staking. Limits reset at midnight UTC.
Daily fee: at the end of each day (00:00 UTC), a fee on that day's profit is burned: everything you earned (sales, orders, bonuses and rewards) minus the seeds you bought. 10% up to 50,000, 20% up to 150,000, 30% of the rest. It never takes your deposit. Days without profit, you pay nothing.
A withdrawal fee of 5% (3% while staking) on the earnings part goes back to the reward pool. Your deposit comes back without it.
To upgrade your house you pay $FARMFI and materials. What you pay is burned.| House | Your level | Upgrade cost | Earnings you can withdraw a day | Fee |
|---|---|---|---|---|
| 1 | 1 | At the start | — | — |
| 2 | 3 | 20,000 $FARMFI + 5 planks + 2 stone bricks | 300 $FARMFI | 5% |
| 3 | 4 | 40,000 $FARMFI + 15 planks + 10 stone bricks + 5 bread | 500 $FARMFI | 5% |
| 4 | 5 | 70,000 $FARMFI + 30 planks + 20 stone bricks + 2 gold + 5 sandwiches | 750 $FARMFI | 5% |
| 5 | 6 | 120,000 $FARMFI + 45 planks + 32 stone bricks + 4 gold + 4 jams + 10 tulips | 1,000 $FARMFI | 5% |
| 6 | 7 | 210,000 $FARMFI + 62 planks + 45 stone bricks + 6 gold + 4 cheese + 5 stews | 1,300 $FARMFI | 5% |
| 7 | 8 | 390,000 $FARMFI + 82 planks + 62 stone bricks + 9 gold + 8 cheese + 10 roses | 1,600 $FARMFI | 5% |
| 8 | 9 | 700,000 $FARMFI + 105 planks + 80 stone bricks + 12 gold + 6 veggie soups + 15 roses | 2,000 $FARMFI | 5% |
Only $FARMFI you deposited can be staked (what you earn in the game cannot). Lock a fixed amount for 5, 7 or 10 days and get it all back at the end, ready to withdraw at once with no fee: your deposit is back in 5 to 10 days. While it runs you get a bonus on what you sell at the Market and with orders (+50% to +100%), paid up to a fixed amount a day; the same amount is added to your daily withdrawal (1% to 2% of what you lock a day, longer plans more), more max energy and a 3% withdrawal fee. Everything grows with what you lock, so locking more always gives more.
| Plan | 5 days | 7 days | 10 days |
|---|---|---|---|
| 100,000 $FARMFI | +50% sales, +1,000 a day (bonus and withdrawal), +10 energy | +75% sales, +1,500 a day (bonus and withdrawal), +15 energy | +100% sales, +2,000 a day (bonus and withdrawal), +20 energy |
| 250,000 $FARMFI | +50% sales, +2,500 a day (bonus and withdrawal), +20 energy | +75% sales, +3,750 a day (bonus and withdrawal), +30 energy | +100% sales, +5,000 a day (bonus and withdrawal), +40 energy |
| 500,000 $FARMFI | +50% sales, +5,000 a day (bonus and withdrawal), +35 energy | +75% sales, +7,500 a day (bonus and withdrawal), +53 energy | +100% sales, +10,000 a day (bonus and withdrawal), +70 energy |
| 1,000,000 $FARMFI | +50% sales, +10,000 a day (bonus and withdrawal), +50 energy | +75% sales, +15,000 a day (bonus and withdrawal), +75 energy | +100% sales, +20,000 a day (bonus and withdrawal), +100 energy |
The game shows each plan in $FARMFI. You can run one plan at a time. Lock 1,000,000 for 10 days and you can earn and withdraw up to 20,000 more each day; at the end the 1,000,000 come back. If you take your whole deposit out you can no longer stake: keep it in the game to keep the perks. You can unlock early, but it costs 5% of what you locked, which goes back to the reward pool.
Everything gives XP: planting, watering, harvesting, animals, chopping, mining, orders and the guide. Each level raises your max energy by 10 and unlocks new things.
| Level | Unlocks |
|---|---|
| 1 | Wheat, carrot, chicken, plank and feed recipes |
| 2 | Lettuce, stone brick, fertilizer and bread recipes, field row 2, barnyard to 8, hire Bruno, watering can upgrade, house level 2 (withdrawals) |
| 3 | Tomato, parsnip, beehive, sandwich and jam recipes, field row 3, barnyard to 12, Coop, hire Rita, fast workshop, axe and pickaxe upgrades, house level 3 |
| 4 | Corn, Field 2, Bruno level 2, sprinklers, house level 4 |
| 5 | Eggplant, tulip, calf, cow, cheese and stew recipes, field row 4, barnyard to 16, Field 2 row 2, Coop to 8, Pasture, Rita level 2, watering can level 2, house level 5 |
| 6 | Pumpkin, Field 2 row 3, axe and pickaxe level 2, house level 6 |
| 7 | Cauliflower, rose, Field 3, Pasture to 8, Bruno level 3, house level 7 |
| 8 | Beetroot, veggie soup recipe, field row 5, barnyard to 20, Field 2 row 4, Field 3 row 2, Rita level 3, house level 8 |
| 9 | Cucumber, pickles recipe, Field 3 row 3, Pasture to 12 |
| 10 | Starfruit, starfruit juice recipe, Field 2 row 5, Field 3 row 4 |
| 11 | Field 3 row 5, max energy 200 |

Claim everything in Guide → Dailies and More → Achievements.


No. Crops, animals, the workshop, helpers and energy keep going with the game closed.
The crop doesn't grow. The timer only runs after you water (or your sprinklers do).
Withdrawals open at house level 2. After that, your house level and staking set how much of your earnings you can withdraw a day; your deposit comes back whole whenever it is not locked in staking.
Wait (your bar refills in 5 hours, up to 2.5× your max a day), rest at home every 6 hours or buy an energy pack.
Their storage is full. Collect and they get back to work.
With orders (rare and epic ones pay most), pricey crops and Workshop goods. Staking deposited $FARMFI adds +50% to +100% on sales, up to a fixed amount a day.
Not yet. Trading will come later, at the Market.